shingi70
Apr 7, 10:01 AM
Wow I'm suprised that people. Are saying it sucks before its out. Could anyone tell me why excatly its a bad product. Seems that it will be great for enteprise with the bb bridge.
lucabrasi
Mar 30, 06:04 PM
Will this work on the 2011 mbp's?
I sure hope so, downloading now to try but it's coming rather slowly...
I sure hope so, downloading now to try but it's coming rather slowly...
Hammer God
Mar 28, 09:59 AM
My thought exactly. They would also avoid pissing off 11 million Verizon iPhone customers.
Hadn't thought of that. Also a good point.
Having said all this, Apple often points out that they don't worry about their competition, they just do their own thing and let the market sort it out.
But the decision as to when you release the LTE iPhone will be one of the bigger ones they make in the next few years. Too soon, not enough infrastructure/buyers; too late, you may lose ground to rivals.
The one thing you can say about Steve Jobs, however, is that he has a very good sense of timing. He generally seems to know when the technology is ready to meet the expectations of consumers. I'm guessing he'll make the right call here again.
Hadn't thought of that. Also a good point.
Having said all this, Apple often points out that they don't worry about their competition, they just do their own thing and let the market sort it out.
But the decision as to when you release the LTE iPhone will be one of the bigger ones they make in the next few years. Too soon, not enough infrastructure/buyers; too late, you may lose ground to rivals.
The one thing you can say about Steve Jobs, however, is that he has a very good sense of timing. He generally seems to know when the technology is ready to meet the expectations of consumers. I'm guessing he'll make the right call here again.
Don't panic
May 3, 05:25 PM
I deem thyself dead forthwith.
yeah, yeah, you always say that, but then when all your hocus-pocus frizzles, and it comes to save your skinny buttock from a mountain troll once again, what are you going to trust: the rabbits dropping out of that sorry hat of yours, or my axe?
i thought so.
yeah, yeah, you always say that, but then when all your hocus-pocus frizzles, and it comes to save your skinny buttock from a mountain troll once again, what are you going to trust: the rabbits dropping out of that sorry hat of yours, or my axe?
i thought so.
chuckles:)
May 7, 10:37 AM
I used to use mobileme for hosting, email, iDisk and photo sharing, but i've outgrown all of them. I won't be renewing this december. Now i just have to make sure i don't lose my iPhone.
E.Lizardo
Apr 7, 07:48 PM
I see the short sighted Apple pom-pom shakers are once again giddy with excitement. The juvenile remarks are embarrassing.
For some strange reason you think monopolies are good for consumers.
Even stranger is you seem to think Apple is a monopoly.It's tragic how much success if frowned upon these days,as if it were somehow immoral.
For some strange reason you think monopolies are good for consumers.
Even stranger is you seem to think Apple is a monopoly.It's tragic how much success if frowned upon these days,as if it were somehow immoral.
dba7dba
Mar 29, 03:59 PM
Globalization is a race to the bottom, and nobody seems to understand that while the 3rd world rises up, the 1st world inevitably must slide down.
You left out a crucial fact.
The 1st world may slide down but not the top 0.5% of the 1st world. In fact the wealth of top 0.5% in the 1st world will keep doubling every few years because of the rise of the 3rd world.
It happens because of more demand (from 3rd world) for goods made by the companies the top 0.5% in 1st world own while the cost for making them will stay low, thanks to outsourcing manufacturing (and increasingly service industry) to the 3rd world.
Awesome deal I must say, for those in the top 0.5% in the 1st world.
You left out a crucial fact.
The 1st world may slide down but not the top 0.5% of the 1st world. In fact the wealth of top 0.5% in the 1st world will keep doubling every few years because of the rise of the 3rd world.
It happens because of more demand (from 3rd world) for goods made by the companies the top 0.5% in 1st world own while the cost for making them will stay low, thanks to outsourcing manufacturing (and increasingly service industry) to the 3rd world.
Awesome deal I must say, for those in the top 0.5% in the 1st world.
Unspeaked
Jul 21, 08:57 PM
People, they only released the MacBooks two months ago!
They're not gonna upgrade them in a matter of weeks.
It'll be the new chips in the Pro models, and AT BEST a slight speedbump to the Black MacBook (maybe the 2.16 GHz chip)...
They're not gonna upgrade them in a matter of weeks.
It'll be the new chips in the Pro models, and AT BEST a slight speedbump to the Black MacBook (maybe the 2.16 GHz chip)...
0815
Apr 5, 02:44 PM
That's very true. But Apple (or any software, consumer electronics company) would be foolish to not close known security holes.
Yes, new holes will be found. And Apple will try to plug those up, as well. I can't see an argument for people complaining that Apple is patching security holes.
At least on iPhone you can apply the updates on the day they come out (well, JB versions have to wait a couple of days) ... compare this to Android and WinMobile7 where you are at the mercy of the carrier to 'enrich' the update with their 'features' which might take many weeks or month - if it ever comes.
Yes, new holes will be found. And Apple will try to plug those up, as well. I can't see an argument for people complaining that Apple is patching security holes.
At least on iPhone you can apply the updates on the day they come out (well, JB versions have to wait a couple of days) ... compare this to Android and WinMobile7 where you are at the mercy of the carrier to 'enrich' the update with their 'features' which might take many weeks or month - if it ever comes.
Rocketman
Nov 27, 10:11 AM
Since Apple is now doing more form factor differentiation than chip differentiation, they should come out with a tablet product line (3 sizes) and see where it goes. They will likely sell more copies than 17 inch MacBookPros so it should be economical.
By simply offering the product line, they wil get user feedback and increased capability versions year after year.
The Windows equivalent devices seem to start from scratch every year.
Rocketman
By simply offering the product line, they wil get user feedback and increased capability versions year after year.
The Windows equivalent devices seem to start from scratch every year.
Rocketman
cdallen
Mar 30, 06:38 AM
Yeah like where the heck is my iPad 2? According to the latest email manifest, at 2:03 am it was somewhere over the pacific. This isn't near enough information. I'm thinking of chartering a jet so I can fly out and track it's progress myself. Anyone else want in?
:D
WOW... what a perfect specimen you are not
:D
WOW... what a perfect specimen you are not
GFLPraxis
Aug 11, 10:40 AM
This is good news for future Macbook owners. I'm interested in when the iMac will get Conroe. A friend of mine is switching from Windows and wants the iMac but is waiting for Conroe in the iMac. I only hope they go with the desktop processor in the iMac and not Merom since he's not interested in the mobile processor in his desktop.
Well, hopefully the iMac will be updated sooner than the portables. Conroe is out and available in quantities now where as Merom won't be as available in quantities until the end of this month.
Same here. I want a new iMac but I don't want to miss the Get A Free iPod With a New Mac deal.
Well, hopefully the iMac will be updated sooner than the portables. Conroe is out and available in quantities now where as Merom won't be as available in quantities until the end of this month.
Same here. I want a new iMac but I don't want to miss the Get A Free iPod With a New Mac deal.
Erasmus
Jul 22, 05:49 AM
I suppose we are all relying on Apple to do what they do best: To give us what we want, to not skimp on performance regardless of cost, and to provide us with the best hardware in the world. Don't let us down.
Don't panic
May 3, 04:34 PM
i took the liberty to re-write the rules AS I UNDERSTANND THEM, which incorporate all the Q&A
there are a couple of passages that are still unclear to me, which are higlighted in red:
RULES:
The game begins with 1 villain and 7 heroes. The villain and each of the heroes have their own story and motivations that are PMed to them and not unveiled publicly.
The roles will be known to all from the beginning - there will be no secret roles. The only secrets in this game are: the full map (only the Game Masters and the Villain has access) and the secret motivations/powers of the Couple, the Wizard and the Adventurers.
The map will be slowly revealed to the Heroes as they move through the mansion.
The Villain:
The villain made a deal with Satan in which he takes over the mansion and it's many treasures, as well as take control of The Artifact. The Villain is the only player to have knowledge of the full map at the onset. With The Artifact, the villain is able to place monsters and traps anywhere in the mansion. The Artifact also enables the villain to self-heal (1 HP per turn). The Artifact can only be accessed in the Lair. If the villain moves away from the Lair, he will not be able to either set monsters/traps or self-heal.
The villain starts at level 16 and cannot level up whatsoever. His stats were determined by how many heroes there are (2 HP and AP for each playing hero).
His Goal: kill’em all.
The Heroes:
They all start at level 1. Their stats begin at 1 HP and 1 AP. Each time they level up, 1 HP and 1 AP will be added to their stats.
Certain heroes have special powers known only to them, and revealed to the other heroes at their own discretion.
The Couple: Two heroes are the parents of a child who is suffering from a loathsome disease. To save their daughter, they must obtain The Artifact and call forth it's powers.
The Wizard: He was sent in by the King to stop the Villain. He has awesome magical powers.
Adventurers: Here for glory and treasure.
Heroes’ Goal: tthe endgame is slightly different for the different characters, but it requires killing the villain and retrieving The Artifact.
Note: Some scenarios see all surviving heroes as winners, some only some of them.
Game Mechanics:
Each rounds consist of a double turn for the heros followed by a double turn for the villain. Each turn corresponds to one action.
There is no time limite on any turn: the Heroes’ turn ends when the team leader communicates his decision to the GMs. The villain turns is all by PM.
At the beginning, the Band of Heroes choses its Leader (by voting). The Leader can be changed at any time by a simple majority, and it applies from the following turn
Heroes actions (decided by the leader in the thread, which should, but not necessarily has to, reflect the group opinion expressed through voting/discussion exclusively in the thread):
1) Move: the group opens a passage and moves into the next room.
2) Explore: the group explores the room they are in. they can find and disable traps, find and collect treasure.
3) Split and move: part of the group splits into a separate sub-group, who will have a separate turn(s) from next turn on. The new group chooses a new leader, the old group retains the old leader. The first, immediate, action of the new group HAS to be to move into a separate room (or stay in a room if the other group moves. If two groups get back into the same room, the next turn they can choose to merge again. When groups merge, they choose a new common leader. The splitting per se doesn’t count as a move, but the splinter group has to immediately move/explore, so it counts as that group's action.
4) Special actions: determined by the characters’ special powers. No one except a character knows the nature, extension or frequency of use of any of the special powers, including the villain. They are additional moves to the regular ones.
Villain actions: communicated to the GMs by PMs, but he can post in the thread if so he wishes
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room, provided he has the required aura points. Big monster cost more aura points. Once a monster is assigned to a room, it can never be moved elsewhere
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough aura points. Big traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself 1 HP
from any position he can
4) move to another room
5) wait and earn 1 aura point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he wants, in which no other actions are performed by the villain
the Villain starts with an undisclosed amount of traps and monsters which are all placed at the beginning of the game
Monsters: Monsters lurk in their assigned room and don’t move. They will automatically attack the group entering the room in a fight to the death of one of the parties. Monsters do not attack the villain.
Traps: any armed trap is triggered any time heroes attempts to leave the room where the trap is concealed in without exploring it.
The amount of damage depends on the trap and is randomly distributed (or otherwise stated). The Villain is immune to all traps.
Treasures: they are placed by the GM at the beginning of the game, both GM and the Villain know their locations.
Level treasure: everyone in the group discovering it, levels up
Healing treasure: : 5 HP are assigned to each of the discoverers, up to their level.
Fights: A fight starts whenever heroes enter a room with monsters or the villain, and it is always a team battle.
The Attack Points (AP) of each side are combined. The total AP represents the total damage inflicted to the other side. This is randomly distributed to each component of the other side (if more than one), and subtracted from their individual HP.
When HP=0, then the monster or character is dead.
In case of equal stats, the winner will be determined by random.org, and the loser's stats will be knocked down one point, and the consequences applied accordingly.
example: say our team has split up, and we have three Heroes (the Couple and an Adventurer), stumble upon a Monster. Let's assume that our Heroes is level 2. That would mean they both have 2 HP and 2 AP. The unfortunate Monster has 3 HP and 3 AP. Oh no! But wait, we combine the three heroes' stats, so the Team's stats are 6 HP and 6 AP. Poor Monster, indeed. It's dead, but its 3 AP means it'll hit the Team with 3 HP - each point will be assigned randomly to the members.
Stats: all heroes start at 1HP, 1AP and gain 1 point each per level.
When attacking, a group is considered like one entity and their AP combine.
When receiving damage, the damage points are randomly distributed (random.org)
When receiving healing from treasure, the heal points are randomly distributed in a group.
The maximum HP of a character cannot exceed its level
Levelling: Discover treasure: gain a level. Kill a monster: gain a level. That's it.
There is no maximum level, and levels are gained by all the participant in the group who did the killing/discovery
there are a couple of passages that are still unclear to me, which are higlighted in red:
RULES:
The game begins with 1 villain and 7 heroes. The villain and each of the heroes have their own story and motivations that are PMed to them and not unveiled publicly.
The roles will be known to all from the beginning - there will be no secret roles. The only secrets in this game are: the full map (only the Game Masters and the Villain has access) and the secret motivations/powers of the Couple, the Wizard and the Adventurers.
The map will be slowly revealed to the Heroes as they move through the mansion.
The Villain:
The villain made a deal with Satan in which he takes over the mansion and it's many treasures, as well as take control of The Artifact. The Villain is the only player to have knowledge of the full map at the onset. With The Artifact, the villain is able to place monsters and traps anywhere in the mansion. The Artifact also enables the villain to self-heal (1 HP per turn). The Artifact can only be accessed in the Lair. If the villain moves away from the Lair, he will not be able to either set monsters/traps or self-heal.
The villain starts at level 16 and cannot level up whatsoever. His stats were determined by how many heroes there are (2 HP and AP for each playing hero).
His Goal: kill’em all.
The Heroes:
They all start at level 1. Their stats begin at 1 HP and 1 AP. Each time they level up, 1 HP and 1 AP will be added to their stats.
Certain heroes have special powers known only to them, and revealed to the other heroes at their own discretion.
The Couple: Two heroes are the parents of a child who is suffering from a loathsome disease. To save their daughter, they must obtain The Artifact and call forth it's powers.
The Wizard: He was sent in by the King to stop the Villain. He has awesome magical powers.
Adventurers: Here for glory and treasure.
Heroes’ Goal: tthe endgame is slightly different for the different characters, but it requires killing the villain and retrieving The Artifact.
Note: Some scenarios see all surviving heroes as winners, some only some of them.
Game Mechanics:
Each rounds consist of a double turn for the heros followed by a double turn for the villain. Each turn corresponds to one action.
There is no time limite on any turn: the Heroes’ turn ends when the team leader communicates his decision to the GMs. The villain turns is all by PM.
At the beginning, the Band of Heroes choses its Leader (by voting). The Leader can be changed at any time by a simple majority, and it applies from the following turn
Heroes actions (decided by the leader in the thread, which should, but not necessarily has to, reflect the group opinion expressed through voting/discussion exclusively in the thread):
1) Move: the group opens a passage and moves into the next room.
2) Explore: the group explores the room they are in. they can find and disable traps, find and collect treasure.
3) Split and move: part of the group splits into a separate sub-group, who will have a separate turn(s) from next turn on. The new group chooses a new leader, the old group retains the old leader. The first, immediate, action of the new group HAS to be to move into a separate room (or stay in a room if the other group moves. If two groups get back into the same room, the next turn they can choose to merge again. When groups merge, they choose a new common leader. The splitting per se doesn’t count as a move, but the splinter group has to immediately move/explore, so it counts as that group's action.
4) Special actions: determined by the characters’ special powers. No one except a character knows the nature, extension or frequency of use of any of the special powers, including the villain. They are additional moves to the regular ones.
Villain actions: communicated to the GMs by PMs, but he can post in the thread if so he wishes
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room, provided he has the required aura points. Big monster cost more aura points. Once a monster is assigned to a room, it can never be moved elsewhere
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough aura points. Big traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself 1 HP
from any position he can
4) move to another room
5) wait and earn 1 aura point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he wants, in which no other actions are performed by the villain
the Villain starts with an undisclosed amount of traps and monsters which are all placed at the beginning of the game
Monsters: Monsters lurk in their assigned room and don’t move. They will automatically attack the group entering the room in a fight to the death of one of the parties. Monsters do not attack the villain.
Traps: any armed trap is triggered any time heroes attempts to leave the room where the trap is concealed in without exploring it.
The amount of damage depends on the trap and is randomly distributed (or otherwise stated). The Villain is immune to all traps.
Treasures: they are placed by the GM at the beginning of the game, both GM and the Villain know their locations.
Level treasure: everyone in the group discovering it, levels up
Healing treasure: : 5 HP are assigned to each of the discoverers, up to their level.
Fights: A fight starts whenever heroes enter a room with monsters or the villain, and it is always a team battle.
The Attack Points (AP) of each side are combined. The total AP represents the total damage inflicted to the other side. This is randomly distributed to each component of the other side (if more than one), and subtracted from their individual HP.
When HP=0, then the monster or character is dead.
In case of equal stats, the winner will be determined by random.org, and the loser's stats will be knocked down one point, and the consequences applied accordingly.
example: say our team has split up, and we have three Heroes (the Couple and an Adventurer), stumble upon a Monster. Let's assume that our Heroes is level 2. That would mean they both have 2 HP and 2 AP. The unfortunate Monster has 3 HP and 3 AP. Oh no! But wait, we combine the three heroes' stats, so the Team's stats are 6 HP and 6 AP. Poor Monster, indeed. It's dead, but its 3 AP means it'll hit the Team with 3 HP - each point will be assigned randomly to the members.
Stats: all heroes start at 1HP, 1AP and gain 1 point each per level.
When attacking, a group is considered like one entity and their AP combine.
When receiving damage, the damage points are randomly distributed (random.org)
When receiving healing from treasure, the heal points are randomly distributed in a group.
The maximum HP of a character cannot exceed its level
Levelling: Discover treasure: gain a level. Kill a monster: gain a level. That's it.
There is no maximum level, and levels are gained by all the participant in the group who did the killing/discovery
RichardBeer
Mar 30, 09:11 PM
Any word on the updated OpenGL support?
Ryth
Apr 22, 10:22 AM
Hrm.. When I hear "Mac Pro", I think of a giant behemoth of a computer, with super internals for crazy processing power for graphics design or whatever your poison may be..
Actually, you can get by with a mid/high level iMac now for most graphic design needs (photoshop, illustrator, etc) these days and even average video editing needs
MacPros are really now for higher end video and 3D applications or those that really need to get their work done fast and rendered fast.
Funny though, one of the 3D companies that works in our building actually bought high end iMacs last year and they use them for Maya and they work great they said...I think we're at a plateau for a lot of apps in what you can do with them and the latest gen processors in the iMacs, MBPros are somewhat overkill for a lot of people already.
Easter Coloring Pages
Easter Egg Coloring Pages
Easter egg coloring pages.
Actually, you can get by with a mid/high level iMac now for most graphic design needs (photoshop, illustrator, etc) these days and even average video editing needs
MacPros are really now for higher end video and 3D applications or those that really need to get their work done fast and rendered fast.
Funny though, one of the 3D companies that works in our building actually bought high end iMacs last year and they use them for Maya and they work great they said...I think we're at a plateau for a lot of apps in what you can do with them and the latest gen processors in the iMacs, MBPros are somewhat overkill for a lot of people already.
blakbyrd
Aug 5, 10:49 PM
Can Adium do videchat to MSN? (with audio! There's no audio on the videochat's in aMSN:mad: :p )
You can't do video or audio chat with Adium, and won't be able to for a year or two at least. :(
I'm just hoping for some official support sooner or later with iChat or the official standalone clients. :)
You can't do video or audio chat with Adium, and won't be able to for a year or two at least. :(
I'm just hoping for some official support sooner or later with iChat or the official standalone clients. :)
nelmat
Apr 20, 06:53 AM
Lets see:
Faster CPU = Shorter battery life
Let's see - the iPad 2 had a faster CPU and has the same/better battery life. So where is your logic?
Faster CPU = Shorter battery life
Let's see - the iPad 2 had a faster CPU and has the same/better battery life. So where is your logic?
srathi
Apr 26, 04:05 PM
Market share and product quality is not always 1:1 :rolleyes:relationship.
You mean iPhone quality is even worse than what its 25% market share suggests??
You mean iPhone quality is even worse than what its 25% market share suggests??
SwiftLives
Mar 28, 10:01 AM
At face value, it would make more sense for Apple to announce the new iPhone in the fall along with the iPods. The iPod Touch and the iPhone are both iOS devices. And keep in mind there's all sorts of chatter about either a third generation iPad or an additional iPad model. So why not roll them all into one announcement in September?
Of course, by keeping the announcements separate, Apple extends their publicity.
I still expect an iPhone 5 announcement to be made at WWDC. Going longer than a year between updates gives competitors an advantage. And frankly, smartphone competitors are catching up.
Of course, by keeping the announcements separate, Apple extends their publicity.
I still expect an iPhone 5 announcement to be made at WWDC. Going longer than a year between updates gives competitors an advantage. And frankly, smartphone competitors are catching up.
Porscheboy16
Aug 3, 11:09 PM
Hopefully prior to Sept 16th so I can get the IPOD deal too.
chrfr
May 4, 06:03 PM
I haven't found a way to burn or make it bootable since they don't offer a full dmg file on the developer page like they did with SL.
The .dmg is inside the installer package. It's a simple matter to burn that to disc or restore it to a USB drive and do a clean install.
The .dmg is inside the installer package. It's a simple matter to burn that to disc or restore it to a USB drive and do a clean install.
casik
Mar 26, 10:09 PM
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_3_1 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Mobile/8G4)
They just need to bring the ability to edit photos from my aperture/iphoto library on my ipad, while syncing those changes back to Mac after!
They just need to bring the ability to edit photos from my aperture/iphoto library on my ipad, while syncing those changes back to Mac after!
Multimedia
Aug 3, 01:18 AM
But it's perfectly acceptable to round 1.67 down too, it's half way between 1.5 and 2. Also depends on the price of a Sidcrome socket set.
I'll believe this 2x battery life bollocks when I see the results from the labs, not some chintzy marketing ploy by Intel.It's not a "chintzy marketing ploy by Intel". It's a scientific test conducted by two Intel Marketing engineers which I always believe because Intel employees are honest people with families and friends who love them. :)
I'll believe this 2x battery life bollocks when I see the results from the labs, not some chintzy marketing ploy by Intel.It's not a "chintzy marketing ploy by Intel". It's a scientific test conducted by two Intel Marketing engineers which I always believe because Intel employees are honest people with families and friends who love them. :)